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アイテム
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多視点動画像解析に基づくパフォーマンスアニメーションシステム(<特集>複合現実感)
http://hdl.handle.net/10191/25770
http://hdl.handle.net/10191/25770937e02aa-53e9-46ba-a4d2-e9f9f64fe836
名前 / ファイル | ライセンス | アクション |
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2014-02-26 | |||||
タイトル | ||||||
タイトル | 多視点動画像解析に基づくパフォーマンスアニメーションシステム(<特集>複合現実感) | |||||
タイトル | ||||||
言語 | en | |||||
タイトル | 多視点動画像解析に基づくパフォーマンスアニメーションシステム(<特集>複合現実感) | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | performance animation | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | motion analysis | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | geometrical model | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | motion database | |||||
資源タイプ | ||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
その他のタイトル | ||||||
その他のタイトル | A Computer Animation System Based on Action Database Captured from Multiple Image Sequences | |||||
著者 |
川田, 聡
× 川田, 聡× 近藤, 拓也× 菊池, 亨× 山本, 正信 |
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著者別名 | ||||||
識別子 | 44035 | |||||
識別子Scheme | WEKO | |||||
姓名 | Kawada, Satoshi | |||||
著者別名 | ||||||
識別子 | 44036 | |||||
識別子Scheme | WEKO | |||||
姓名 | Kondo, Takuya | |||||
著者別名 | ||||||
識別子 | 44037 | |||||
識別子Scheme | WEKO | |||||
姓名 | Kikuchi, Kou | |||||
著者別名 | ||||||
識別子 | 44038 | |||||
識別子Scheme | WEKO | |||||
姓名 | Yamamoto, Masanobu | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | This paper proposes a system to produce 3D computer animation based on the human performance from video image sequences. This system uses a 3D model of the human body for motion capturing as well as generating CG images. In fact, a human action is observed by video cameras allocated around the actor. Fitting the 3D human model to the human images, the human action are measured as series of 3D pose of human body. This method needs not to attach any equipment and marker to the human body. We have made a database of various kinds of human actions. An action required in a story-telling can be generated by warp and combination of actions from the database. We produced an animation video originated from a fairy tail in the selection of Grimm brothers by this animation system. | |||||
書誌情報 |
日本バーチャルリアリティ学会論文誌 en : 日本バーチャルリアリティ学会論文誌 巻 4, 号 4, p. 647-656, 発行日 1999-12 |
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出版者 | ||||||
出版者 | 日本バーチャルリアリティ学会 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 1344011X | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA11448578 | |||||
権利 | ||||||
権利情報 | 本文データは学協会の許諾に基づきCiNiiから複製したものである | |||||
著者版フラグ | ||||||
値 | publisher | |||||
異版である | ||||||
関連タイプ | isVersionOf | |||||
識別子タイプ | URI | |||||
関連識別子 | http://ci.nii.ac.jp/naid/110008746677 |