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視距離の変化に対応した高現実感レンダリングのためのマルチスケールモデリング法
http://hdl.handle.net/10191/25842
http://hdl.handle.net/10191/258421fb7abc4-a1c5-48f9-9673-6ad90b73d3ac
名前 / ファイル | ライセンス | アクション |
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2014-02-27 | |||||
タイトル | ||||||
タイトル | 視距離の変化に対応した高現実感レンダリングのためのマルチスケールモデリング法 | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Level of Detail | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | multi-scale | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | octree | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Marching-Cubes | |||||
資源タイプ | ||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
その他のタイトル | ||||||
その他のタイトル | A Multi-scale Modeling Method for High Reality Rendering Relative to the Viewing Distance | |||||
著者 |
若月, 大輔
× 若月, 大輔× 石井, 郁夫× 今井, 博英× 高橋, 章× 牧野, 秀夫 |
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著者別名 | ||||||
識別子 | 44026 | |||||
識別子Scheme | WEKO | |||||
姓名 | Wakatsuki, Daisuke | |||||
著者別名 | ||||||
識別子 | 44027 | |||||
識別子Scheme | WEKO | |||||
姓名 | Ishii, Ikuo | |||||
著者別名 | ||||||
識別子 | 49 | |||||
識別子Scheme | WEKO | |||||
姓名 | Imai, Hiroei | |||||
著者別名 | ||||||
識別子 | 44029 | |||||
識別子Scheme | WEKO | |||||
姓名 | Takahashi, Akira | |||||
著者別名 | ||||||
識別子 | 44030 | |||||
識別子Scheme | WEKO | |||||
姓名 | Makino, Hideo | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | This paper describes a multi-scale modeling method that can display the wide VR space with enhancing the reality. We divide the object existing space into cubes hierarchically, and control the fineness of object shape by the parameter that indicates the complexity value of object shape. Utilizing this parameter, the object shape is simplified smoothly relative to the viewing distance. Moreover, the high-quality and high-reality VR space can be presented because the expression of the detailed shape of corresponding with the viewing distance can be realized. We showed the validity of the multi-scale modeling method in the high-reality wide VR space that has huge quantities of data. | |||||
書誌情報 |
日本バーチャルリアリティ学会論文誌 en : 日本バーチャルリアリティ学会論文誌 巻 6, 号 4, p. 281-289, 発行日 2001-12 |
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出版者 | ||||||
出版者 | 日本バーチャルリアリティ学会 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 1344011X | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA11448578 | |||||
権利 | ||||||
権利情報 | Copyright (C) 2001 日本バーチャルリアリティ学会 | |||||
権利 | ||||||
権利情報 | 本文データは学協会の許諾に基づきCiNiiから複製したものである | |||||
著者版フラグ | ||||||
値 | publisher | |||||
異版である | ||||||
関連タイプ | isVersionOf | |||||
識別子タイプ | URI | |||||
関連識別子 | http://ci.nii.ac.jp/naid/110008746781 |