@article{oai:niigata-u.repo.nii.ac.jp:02000760, author = {土佐, 幸子 and Tosa, Sachiko and 成田, 達哉 and Narita, Tatsuya and 廣野, 達也 and Hirono, Tatsuya}, issue = {1}, journal = {新潟大学教育学部研究紀要 人文・社会科学編}, month = {Oct}, note = {In this study, a unit of "How to make a good use of electricity" for 6th grade science lessons was developed through the incorporation of programming education. Two approaches were taken to see how the idea of "Making Things" is effective in order to raise students' motivation in science learning. The results from survey and written artifacts indicated that the use of a programming tool called MESH was effective in raising student creative thinking and self-efficacy. However, many students expressed difficulties in understanding controlling mechanisms involved in programming.}, pages = {89--95}, title = {プログラミング教育によって創造力と自己効力感を高める小学校理科単元の開発と実践}, volume = {15}, year = {2022} }